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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Lebowski
C C P C C P Alliance
742
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Posted - 2016.09.26 15:22:53 -
[1] - Quote
We'll be turning the feature on shortly, watch this space!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
744
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Posted - 2016.09.27 15:35:12 -
[2] - Quote
Hey all, thanks for the feedback so far, it's been really useful! I'm dropping in to respond to some of the bug reports so far.
helana Tsero wrote:
- the charges filter will not display the 2nd type of ammo. Eg if I have a turret fitted and then want to add a missile launcher as well, then i am only given charge options for the turret. Missile charges are not displayed.
- Had an issue where I couldn't turn off the simulate button (click button did nothing) and I had to exit the fitting window instead.
- Are you calculating stacking penalties on the citadels for damage mods ? (you might be.. my maths is bad)
- Using a Nos does not seem to be adding back into capacitor of ship
- Theres some filters at the top of that charges panel that lists the loadable modules attached to your ship, you can click the different modules and it will list the available charges for that module.
- I can't seem to reproduce this issue, could you tell me exactly where you were trying to click?
- Stacking penalties don't seem to be entirely consistent for Citadel modules actually, but this isn't a problem with the fitting window. Regardless, thanks for the heads up!
- Good point, we'll see if we can add that.
Soleil Fournier wrote:Those grid lines disappear when looking at the ship from below. The simulation view is not final and our awesome art guys will likely be doing something about this.
Stridsflygplan wrote:Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges tab. Only thing I found to be confusing otherwise really awesome work. Yep, we agree and we'll be doing something about this
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
745
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Posted - 2016.09.28 11:47:46 -
[3] - Quote
Grookshank wrote:But this feature is actually useful and done well :) We agree! But we want to make sure we get it absolutely right so it can benefit everyone as much as possible!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
747
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Posted - 2016.10.06 17:19:51 -
[4] - Quote
Hey all,
A few changes/improvements have been made to Fitting Simulation in the last few days that I want to highlight:
- The drone dropdown menu has been updated to make it easy to add remove and modify stacks of drones.
- A "Find Type in Browser" option has been added to the right click menu of modules fitted to a simulated ship.
- The option to turn on a slot filter has been moved to the right click menu for a slot (Activating this by double clicking a slot seemed to be causing some confusion).
- Drone Dps has been added to the drone panel header.
- Simulated drones now have tooltips that show their pertinent stats.
Thanks a ton for all your great feedback & bug reports! We've also have a plethora of suggestions, and while some of these might be plausible for future iterations, we are broadly happy with the feature set we have for the first release, and would prefer to focus on getting what we have to a highly polished quality level.
Thanks again for your continued assistance,
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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